15-17th November, 2024

IAICC
Creative & Tech

中国・深圳
SHENZHEN, CHINA

CUHK-Shenzhen Research Institute and CG Global Entertainment Ltd, together with our academic and technology partners, will hold the 2024 International Artificial Intelligence and Creativity Conference (IAICC) in China this coming November.

Shenzhen Research Institute (SZRI)

In May 2007, with the support from the Shenzhen Municipal Government, The Chinese University of Hong Kong established the Shenzhen Research Institute (SZRI).

Venue: Shenzhen Research Institute (SZRI)

Wholly owned by CUHK, SZRI serves as an extension of the University's research initiatives in Shenzhen, providing a pivotal base for its staff members to conduct research, development, training, and technology transfer in the Mainland. The infrastructure, a 9-storey building with a gross floor area of 25,000 square meters, was completed in 2011. It is well equipped with lecture theatres, training classrooms, research laboratories, and start-up incubation areas for supporting scientific research, talent cultivation, industry-academic-research collaboration, and technology transfer activities.

Address: No.10, 2nd Yuexing Road, Nanshan, Shenzhen, Guangdong Province, PRC.
Postcode: 518057
Tel: (86) 0755-86920050


Objectives of the IAICC

  • The conference aims to bring cutting-edge artificial intelligence and creative technologies directly to industry professionals, highlighting transformative tools and methodologies that are shaping the future.
  • This event serves as a dynamic forum for professionals from the creative industries to converge, share, and exchange a wealth of information, creative works, and innovative ideas, fostering a collaborative ecosystem.
  • The creative industry is experiencing significant growth and recognition on both regional and global scales. Especially countries in Asia, like China, Japan, South Korea, India, and Singapore have emerged as major creative hubs, contributing to sectors such as design, animation, gaming, film, advertising, and more.
  • The rising Demand for Al Integration In the Creatlve Industries
    With the proliferation of Al technologies, the creative industries are increasingly recognizing the potential of Al to enhance their processes and outcomes. The conference offers a platform to explore and understand the various Al tools and techniques that can be applied in the creative context. By showcasing case studies and success stories, participants gain insights into how Al can be effectively integrated into their creative practices.
  • Addressing Challenges and Opportunitles In the global Creative Industries
    The creative industry faces distinct challenges and opportunities. These may include language diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across different countries. The conference takes into account these regional considerations and offers insights, strategies, and practical knowledge to help participants address specific challenges and leverage opportunities for Al integration in their respective global markets.

Conference Venue:
Shenzhen, the Heart of Innovation in China

Technological Hub

Shenzhen is renowned as a major technological hub in China and globally. It is home to numerous tech companies, startups, and innovation centers, making it an ideal location to explore the intersection of AI and creativity. The city's thriving tech ecosystem provides a conducive environment for hosting an event focused on AI in the creative industry.

Creative Industry Growth

Shenzhen has experienced remarkable growth in its creative industry, including sectors such as design, animation, gaming, and digital media. The city has a vibrant creative community, attracting talented professionals, artists, and entrepreneurs. Hosting the event in Shenzhen allows attendees to engage with and learn from the experiences of individuals and organizations at the forefront of creative industry transformation.

Global Economic Influence

Shenzhen's economic influence extends beyond China. The city has emerged as a global player, with a strong presence in international markets. By hosting the event in Shenzhen, you can attract participants and sponsors from both domestic and international backgrounds, fostering a diverse and globally relevant event.

AI
Course #2

AI Art Fundamentals

Intro to Stable Diffusion, FLUX.1 and OmniGen
Course #1

The Future of 3D

Quick AI Techniques in Blender 4.2
Course #3

AI for Business

Retrieval-Augmented Generation (RAG)
for Beginners
Course #5

AI Video Revolution

New Tools and Techniques for Creators
Course #4

The Future of Animation

AI Tools and Open-Source Software
Course #7
Installing and Using Custom

Private AI Workstation

Francesco Siddi Francesco Siddi
COO of Blender,
Producer & GM of Blender Studio
Robert Minkoff Robert Minkoff
Director of The Lion King (1994), Stuart Little (1999) and The Forbidden Kingdom (2008)
Dr. Scott Ross Dr. Scott Ross
Co-founder of Digital Domain, Former GM of Industrial Light and Magic, Member of Academy of Motion Picture Arts and Sciences
Prof. Jun Zhu Prof. Jun Zhu
Professor in the Department of Computer Science,
Director of the Basic Research Center of the Institute of Artificial Intelligence at Tsinghua University,
IEEE Fellow

Keynote Speakers

(In no particular order)

Francesco Siddi
Francesco Siddi

COO of Blender,
Producer & GM of Blender Studio

Robert Minkoff
Robert Minkoff

Director of The Lion King (1994), Stuart Little (1999) and The Forbidden Kingdom (2008)

Dr. Scott Ross
Dr. Scott Ross

Co-founder of Digital Domain, Former GM of Industrial Light and Magic, Member of Academy of Motion Picture Arts and Sciences

Prof. Jun Zhu
Prof. Jun Zhu

Professor in the Department of Computer Science, Director of the Basic Research Center of the Institute of Artificial Intelligence at Tsinghua University, IEEE Fellow

Dr. Anthony F. Neoh
Dr. Anthony F. Neoh

Former Hong Kong SFC Chairman, Former Board Member of CUHK

Prof. Helen Meng
Prof. Helen Meng

Patrick Huen Wing Ming Chair Professor of Systems Engineering and Engineering Management at The Chinese University of Hong Kong, Fellow of IEEE, ISCA, HKCS and HKIE

Raymond D. Neoh
Raymond D. Neoh

Founder of the Institute of Digital Media Technology (IDMT)

Wayne Kennedy
Wayne Kennedy

Senior Production Director of Blizzard Entertainment

Adam Kulick
Adam Kulick

Stanford University GSB Sloan Fellow

Wilson Chow
Wilson Chow

TMT industry leader of PricewaterhouseCoopers (PwC) and Artificial Intelligence leader of PwC in China

Dr. Ray Li
Dr. Ray Li

Chief Advisor at QFOC, Board Director at public and start-up companies, Adjunct Professor of Corporate Finance at the University of Hong Kong

Effie Zhang
Effie Zhang

国际数字文化科技联盟DCTA联合发起人、国际网络阅读平台Dreame全球IP合伙人、深圳市元来文化发展有限公司CEO

Zhou Jian
Zhou Jian

Qualified attorney of New York, Partner resident in Haiwen's Hong Kong office

Fish Wu
Fish Wu

Founder of Sichuan HongYao Culture Communication Co., Ltd, 四川省文化和旅游创意产业联盟常务理事/动漫专委会主任

Dr. Kun Li
Dr. Kun Li

Co-founder and CEO of SpeechX Limited, Honorary Research Associate at The Chinese University of Hong Kong (CUHK)

Lu Liu
Lu Liu

VP of Production at Pearl Studio

Bai Yang
Bai Yang

生态发展部技术专家 at Tencent Games

Xiao Yong
Xiao Yong

中国卡通艺术委员会常务委员、中国电影电视技术学会电影高新技术专业委员会委员、广东省动漫行业协会副秘书长

Joey Zou
Joey Zou

Director of Soular Animation Studios

Wang Wei
Wang Wei

Founder of Bluearc Animation Studio and 枫火动漫公司

Ben Cheung
Ben Cheung

Founder of EQX Lab

David Di
David Di

Co-founder of Shenzhen Dotwell Cultural Co., Ltd

Kitto Han
Kitto Han

Founder of The North ART/VFX, The Point

Hao Zheng
Hao Zheng

Director, 艾默⽣学院影视制作学⼠、
美国电影学会(AFI)导演硕⼠

Tang Jiayu
Tang Jiayu

Co-founder & CEO of Shengshu Technology, CCF大模型论坛常务委员

Yang Zhi
Yang Zhi

Founder of Dadanwuji

Cai Mingzhi
Cai Mingzhi

Vice President of OUTPUT Governing Unit, Shenzhen Digital Creative and Multimedia Industry Association

Virginia Cheung
Virginia Cheung

Conference Host
Director for China and Drucker Relationships at Drucker School of Management, Co-Director of Beijing Jiaotong University Chinese-Western Innovation Center for Management Thought and Practice