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2025

IAICC

13 - 14 December, 2025
Shenzhen, China
2025年12月13-14日
中国・深圳

Creative & Tech Creative & Tech

The purpose of the International Artificial Intelligence and Creativity Conference

IAICC 2024
IAICC 2024
  • The conference aims to directly showcase cutting-edge artificial intelligence and creative technologies to industry professionals, highlighting the transformative tools and methods that are shaping the future.
  • This event is a dynamic forum where creative industry professionals gather to share and exchange a wealth of information, creative works, and innovative ideas. It fosters the development of a collaborative ecosystem that promotes positive interactions.
  • The importance of Asia's creative industries is increasing daily:
    The significance and scale of Asia's creative industries have experienced remarkable growth both regionally and globally. Countries and regions such as China, Japan, South Korea, India, and Singapore have become major creative hubs, contributing to industries like design, animation, gaming, film, and advertising. The IAICC acknowledges the importance of the creative industries in Asia and offers tailored content to address the specific needs and challenges faced by professionals in the region.
  • The growing demand for AI integration in Asia's creative industries:
    As AI technology becomes more widespread, Asia's creative industries are increasingly recognizing the potential of AI to improve processes and outcomes. The IAICC provides a platform to explore and learn about various AI tools and technologies applicable in the Asian context. By showcasing region-specific case studies and success stories, participants gain deeper insights into how to effectively integrate AI into their creative projects.
  • Addressing the challenges and opportunities of Asia’s creative industries:
    Asia’s creative industries face distinct challenges and opportunities. These may include linguistic diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across countries and regions. The IAICC conference takes these regional factors into account and provides insights, strategies, and practical knowledge to help participants tackle specific challenges and capitalize on opportunities for AI integration in their respective Asian markets.

Why choose the Greater Bay Area of ​​China as the venue for IAICC?

Professionalism

Through demonstrations and hands-on activities, IAICC attendees will have the opportunity to explore the capabilities of various tools, such as ChatGPT for creative content generation, Midjourney and Stable Diffusion for AI-assisted design, Blender for 3D modeling and animation, Krita and Inkscape for digital art, Natron for visual effects, Audacity for audio editing, GIMP for image editing, Kdenlive and Shotcut for video editing, Godot for game development, and deep learning and machine learning tools for AI research and implementation.

Accuracy

IAICC provides a platform for researchers and organizations to showcase their latest discoveries, methods, and AI-driven solutions across various creative fields, including art, design, music, literature, games, and film. It enables attendees to network, connect, and collaborate with like-minded professionals, fostering new partnerships and opportunities for future research, projects, and initiatives.

Internationalization

IAICC brings together experts, researchers, practitioners, and enthusiasts from around the world to share their insights, experiences, and progress in the fields of AI and creativity. It promotes interdisciplinary collaboration and encourages participants to explore innovative ideas and methods. It examines the impact of AI on creative processes, industries, and global society. It discusses the challenges and opportunities of integrating AI with human creativity, as well as the potential of AI and enhanced creativity.

AI

主题演讲嘉宾

(排名不分先后)

Francesco Siddi
Francesco Siddi

Blender 首席运营官、
Blender Studio 总经理兼制作人

Dr. Scott Ross
Dr. Scott Ross

数字王国联合创始人、工业光魔公司前总经理、美国电影艺术与科学学院会员

梁定邦博士
梁定邦博士

曾任中国证券监督管理委员会首席顾问、前香港中文大学校董

梁定雄
梁定雄

深圳大学 IDMT 创始人

Wayne Kennedy
Wayne Kennedy

暴雪娱乐高级制作总监

Olivier Amrein
Olivier Amrein

Dreamscape Immersive 艺术主管、3D/VR 艺术家

马佳
马佳

北京相心文化艺术有限公司艺术总监、
點新闻AIGC实验室 CG 总监

肖勇
肖勇

深圳市环球数码影视文化有限公司总经理、制片人

Léo Silly-Pelissier
Léo Silly-Pelissier

Animation director on Flow

Yuichiro Katsumoto
Yuichiro Katsumoto

Artist, Professor at Tokyo Denki University

Pablo Ruiz-Múzquiz
Pablo Ruiz-Múzquiz

CEO of Kaleidos, makers of Penpot

Nosipho Maketo-van den Bragt
Nosipho Maketo-van den Bragt

CEO and Co-Founder, Chocolate Tribe

Nathan Vegdahl
Nathan Vegdahl

Blender Developer, Freelance 3D Artist

只剩一瓶辣椒酱(崔潇)
只剩一瓶辣椒酱(崔潇)

3D艺术家、插件设计师、
ACGGit创始人

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