15-17th November, 2024
![IAICC](/static/images/landing/iaicc_logo.1f7a4f354cc6.png)
![Creative & Tech](/static/images/landing/creative_tech_en.2b9288dbd87c.png)
中国・深圳 SHENZHEN, CHINA
CUHK-Shenzhen Research Institute, CG Global Entertainment Ltd, Krystal Institute, Krystal Technology together with our academic partners will hold the 2024 International Artificial Intelligence and Creativity Conference in China next November
- The creative industry is experiencing significant growth and recognition on both regional and global scales. Especially countries in Asia, like China, Japan, South Korea, India, and Singapore have emerged as major creative hubs, contributing to sectors such as design, animation, gaming, film, advertising, and more.
- The rising Demand for Al Integration In the Creatlve Industries
With the proliferation of Al technologies, the creative industries are increasingly recognizing the potential of Al to enhance their processes and outcomes. The conference offers a platform to explore and understand the various Al tools and techniques that can be applied in the creative context. By showcasing case studies and success stories, participants gain insights into how Al can be effectively integrated into their creative practices. - Addressing Challenges and Opportunitles In the global Creative Industries
The creative industry faces distinct challenges and opportunities. These may include language diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across different countries. The conference takes into account these regional considerations and offers insights, strategies, and practical knowledge to help participants address specific challenges and leverage opportunities for Al integration in their respective global markets.
Objectives of the IAICC
- The conference aims to bring cutting-edge artificial intelligence and creative technologies directly to industry professionals, highlighting transformative tools and methodologies that are shaping the future.
- This event serves as a dynamic forum for professionals from the creative industries to converge, share, and exchange a wealth of information, creative works, and innovative ideas, fostering a collaborative ecosystem.
![Shenzhen Research Institute (SZRI)](/static/images/landing/cuhkri.8e661054f1b4.jpeg)
In May 2007, with the support from the Shenzhen Municipal Government, The Chinese University of Hong Kong established the Shenzhen Research Institute (SZRI).
Shenzhen Research Institute (SZRI)
Wholly owned by CUHK, SZRI serves as an extension of the University's research initiatives in Shenzhen, providing a pivotal base for its staff members to conduct research, development, training, and technology transfer in the Mainland. The infrastructure, a 9-storey building with a gross floor area of 25,000 square meters, was completed in 2011. It is well equipped with lecture theatres, training classrooms, research laboratories, and start-up incubation areas for supporting scientific research, talent cultivation, industry-academic-research collaboration, and technology transfer activities.
Address: No.10, 2nd Yuexing Road, Nanshan, Shenzhen, Guangdong Province, PRC.
Postcode: 518057
Tel: (86) 0755-86920000
Conference Venue:
Shenzhen, the Heart of Innovation in China
![](/static/images/landing/card_image1.fe43e355e5f1.png)
Technological Hub
Shenzhen is renowned as a major technological hub in China and globally. It is home to numerous tech companies, startups, and innovation centers, making it an ideal location to explore the intersection of AI and creativity. The city's thriving tech ecosystem provides a conducive environment for hosting an event focused on AI in the creative industry.
![](/static/images/landing/card_image2.7c78a411a434.png)
Creative Industry Growth
Shenzhen has experienced remarkable growth in its creative industry, including sectors such as design, animation, gaming, and digital media. The city has a vibrant creative community, attracting talented professionals, artists, and entrepreneurs. Hosting the event in Shenzhen allows attendees to engage with and learn from the experiences of individuals and organizations at the forefront of creative industry transformation.
![](/static/images/landing/card_image3.379a0488507a.png)
Global Economic Influence
Shenzhen's economic influence extends beyond China. The city has emerged as a global player, with a strong presence in international markets. By hosting the event in Shenzhen, you can attract participants and sponsors from both domestic and international backgrounds, fostering a diverse and globally relevant event.
![Creative & Tech](/static/images/landing/ai.a9aa17dd05d5.png)
Knowledge
& Motivation
Development
Considerations
& Career Opportunities
Keynote Speakers
![](/static/images/landing/keynote_speakers/raymond_d_neoh.7a40aa57ccb0.png)
Mr. Raymond D. Neoh
Raymond Dennis Neoh is widely recognized as the "Father of the Chinese CG Industry." He has been instrumental in pioneering the computer graphics sector in China. Neoh founded the Institute of Digital Media Technology (IDMT), Global Digital Creation (GDC), and GDC Technology, which significantly contributed to the development of digital cinema in China. He also established the Institute of Digital Game Technology (IDGT) for game development and training in Singapore, and CG Global Entertainment (CGGE) for the International AI and Creativity Conference. Additionally, he founded the Krystal Institute and Krystal Technology, focusing on bridging the global digital divide and advancing digital transformation.
![](/static/images/landing/keynote_speakers/dr_anthony_neoh.3807aed2b761.png)
Dr. Anthony F. Neoh
Dr. Neoh’s diverse roles, including his leadership at Global Digital Creation, showcase his significant influence in China’s creative industry. His insights into the legal, business, and academic aspects of creativity and animation make him a critical voice at the conference.
![](/static/images/landing/keynote_speakers/prof_helen_meng.94ecbf0cd290.png)
Professor Helen Meng
Helen Meng is Patrick Huen Wing Ming Professor of Systems Engineering and Engineering Management at The Chinese University of Hong Kong (CUHK). Her research interests include speech and language technologies to support multilingual and multimodal human-computer interactions, eLearning and assistive technologies, as well as big data decision analytics using AI. She leads the interdisciplinary research team that received the first Theme-based Research Scheme Project in Artificial Intelligence in 2019 from the HKSAR Government’s Research Grants Council.
![](/static/images/landing/keynote_speakers/francesco_siddi.53894e170eec.png)
Mr. Francesco Siddi
With a background in industrial design, Francesco joined Blender in 2012 as a 3D artist and has been contributing to the project ever since in various roles, organizing events, designing and developing software and producing open movie projects. He is currently General Manager at Blender Studio and COO.
![](/static/images/landing/keynote_speakers/dr_scott_ross.1e0f802025f4.png)
Dr. Scott Ross
Scott Ross is the Co-Founder of Digital Domain with Hollywood luminaries James Cameron and Stan Winston, one of the largest digital production studios in the motion picture and advertising industries. Under Ross' direction, Digital Domain garnered multiple Academy Award nominations, receiving its first Oscar for the groundbreaking visual effects in Titanic. For well over a decade Ross oversaw the company that created imagery for movies such as Titanic, The Fifth Element, Apollo 13, Fight Club, True Lies, Interview with the Vampire, O Brother Where Art Thou, X-Men, The Lord of the Rings, The Day After Tomorrow, and I, Robot.
![](/static/images/landing/keynote_speakers/robert_minkoff.a754831a9c0a.png)
Mr. Robert Minkoff
Robert Minkoff an American director, animator, and producer. He is best known for co-directing The Lion King, and live-action films including Stuart Little (1999), Stuart Little 2 (2002), The Haunted Mansion (2003), and The Forbidden Kingdom (2008). In recent decades, he returned to feature animation with Mr. Peabody & Sherman (2014) and Paws of Fury: The Legend of Hank (2022).
Strategic Partner: Digital Media and Technology Industry Association
![HKCIA](/static/images/landing/coop/hkcia.f2225d6908c4.png)
Hong Kong Computer Industry Association Limited
![HKGIA](/static/images/landing/coop/hkgia.74b971511322.png)
Hong Kong Game Industry Association
![HKDEA](/static/images/landing/coop/hkdea.7cd0d3704811.png)
Hong Kong Digital Entertainment Association
![IPROA](/static/images/landing/coop/iproa.5b59acf92008.png)
Internet Professional Association
![HKSIA](/static/images/landing/coop/hksia.718becb83482.png)
Hong Kong Software Industry Association
![HKITDA](/static/images/landing/coop/hkitda.db20f7b1f11f.png)
Hong Kong Innovative Technology Development Association
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