Hero Image

2025

IAICC

13 - 14 December, 2025
Shenzhen, China
2025年12月13-14日
中国・深圳

Creative & Tech Creative & Tech

The purpose of the International Artificial Intelligence and Creativity Conference

IAICC 2024
IAICC 2024
  • The conference aims to directly showcase cutting-edge artificial intelligence and creative technologies to industry professionals, highlighting the transformative tools and methods that are shaping the future.
  • This event is a dynamic forum where creative industry professionals gather to share and exchange a wealth of information, creative works, and innovative ideas. It fosters the development of a collaborative ecosystem that promotes positive interactions.
  • The importance of Asia's creative industries is increasing daily:
    The significance and scale of Asia's creative industries have experienced remarkable growth both regionally and globally. Countries and regions such as China, Japan, South Korea, India, and Singapore have become major creative hubs, contributing to industries like design, animation, gaming, film, and advertising. The IAICC acknowledges the importance of the creative industries in Asia and offers tailored content to address the specific needs and challenges faced by professionals in the region.
  • The growing demand for AI integration in Asia's creative industries:
    As AI technology becomes more widespread, Asia's creative industries are increasingly recognizing the potential of AI to improve processes and outcomes. The IAICC provides a platform to explore and learn about various AI tools and technologies applicable in the Asian context. By showcasing region-specific case studies and success stories, participants gain deeper insights into how to effectively integrate AI into their creative projects.
  • Addressing the challenges and opportunities of Asia’s creative industries:
    Asia’s creative industries face distinct challenges and opportunities. These may include linguistic diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across countries and regions. The IAICC conference takes these regional factors into account and provides insights, strategies, and practical knowledge to help participants tackle specific challenges and capitalize on opportunities for AI integration in their respective Asian markets.

Why choose the Greater Bay Area of ​​China as the venue for IAICC?

Professionalism

Through demonstrations and hands-on activities, IAICC attendees will have the opportunity to explore the capabilities of various tools, such as ChatGPT for creative content generation, Midjourney and Stable Diffusion for AI-assisted design, Blender for 3D modeling and animation, Krita and Inkscape for digital art, Natron for visual effects, Audacity for audio editing, GIMP for image editing, Kdenlive and Shotcut for video editing, Godot for game development, and deep learning and machine learning tools for AI research and implementation.

Accuracy

IAICC provides a platform for researchers and organizations to showcase their latest discoveries, methods, and AI-driven solutions across various creative fields, including art, design, music, literature, games, and film. It enables attendees to network, connect, and collaborate with like-minded professionals, fostering new partnerships and opportunities for future research, projects, and initiatives.

Internationalization

IAICC brings together experts, researchers, practitioners, and enthusiasts from around the world to share their insights, experiences, and progress in the fields of AI and creativity. It promotes interdisciplinary collaboration and encourages participants to explore innovative ideas and methods. It examines the impact of AI on creative processes, industries, and global society. It discusses the challenges and opportunities of integrating AI with human creativity, as well as the potential of AI and enhanced creativity.

AI

Keynote Speakers

(In no particular order)

Francesco Siddi
Francesco Siddi

COO of Blender,
Producer & GM of Blender Studio

Dr. Scott Ross
Dr. Scott Ross

Co-founder of Digital Domain, Former GM of Industrial Light and Magic, Member of Academy of Motion Picture Arts and Sciences

Dr. Anthony F. Neoh
Dr. Anthony F. Neoh

Former Hong Kong SFC Chairman, Former Board Member of CUHK

Wayne Kennedy
Wayne Kennedy

Senior Production Director of Blizzard Entertainment

Raymond D. Neoh
Raymond D. Neoh

Founder of the Institute of Digital Media Technology (IDMT)

Olivier Amrein
Olivier Amrein

Art Lead of Dreamscape Immersive, 3D/VR Artist

Dr. Ray Li
Dr. Ray Li

Chief Advisor at QFOC, Board Director at public and start-up companies, Adjunct Professor of Corporate Finance at the University of Hong Kong

MAJA
MAJA

Art Director of Beijing Xiangxin Culture and Art Co., Ltd

Sean Xiao
Sean Xiao

GM & Producer at 深圳市环球数码影视文化有限公司

Yuichiro Katsumoto
Yuichiro Katsumoto

Artist, Professor at Tokyo Denki University

Pablo Ruiz-Múzquiz
Pablo Ruiz-Múzquiz

CEO of Kaleidos, makers of Penpot

Nosipho Maketo-van den Bragt
Nosipho Maketo-van den Bragt

CEO and Co-Founder, Chocolate Tribe

Léo Silly-Pelissier
Léo Silly-Pelissier

Animation Director, Flow (2024)

Mārtiņš Upītis
Mārtiņš Upītis

Technical Artist, Flow (2024), Co-Founder and Creative Director of Physical Addons

Konstantins Visnevskis
Konstantins Visnevskis

Technical Artist, Flow (2024), Lecturer at Art Academy of Latvia, 3D Animator

Cui Xiao
Cui Xiao

3D Artist, Add-ons Designer,
Founder of ACGGit

Nathan Vegdahl
Nathan Vegdahl

Blender Developer, Freelance 3D Artist

Gaku Tada
Gaku Tada

Visual Artist, Illustrator, Software Engineer

Li Jinze
Li Jinze

Technical Director of TV Animation "D.W.M"

Organizers

Collaborators

Media Partners

Supporting Organizations


Keep in touch

Join our mailing list and get notified about upcoming events and new content.