The purpose of the International Artificial Intelligence and Creativity Conference
- The conference aims to directly showcase cutting-edge artificial intelligence and creative technologies to industry professionals, highlighting the transformative tools and methods that are shaping the future.
- This event is a dynamic forum where creative industry professionals gather to share and exchange a wealth of information, creative works, and innovative ideas. It fosters the development of a collaborative ecosystem that promotes positive interactions.
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The importance of Asia's creative industries is increasing daily:
The significance and scale of Asia's creative industries have experienced remarkable growth both regionally and globally. Countries and regions such as China, Japan, South Korea, India, and Singapore have become major creative hubs, contributing to industries like design, animation, gaming, film, and advertising. The IAICC acknowledges the importance of the creative industries in Asia and offers tailored content to address the specific needs and challenges faced by professionals in the region. -
The growing demand for AI integration in Asia's creative industries:
As AI technology becomes more widespread, Asia's creative industries are increasingly recognizing the potential of AI to improve processes and outcomes. The IAICC provides a platform to explore and learn about various AI tools and technologies applicable in the Asian context. By showcasing region-specific case studies and success stories, participants gain deeper insights into how to effectively integrate AI into their creative projects. -
Addressing the challenges and opportunities of Asia’s creative industries:
Asia’s creative industries face distinct challenges and opportunities. These may include linguistic diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across countries and regions. The IAICC conference takes these regional factors into account and provides insights, strategies, and practical knowledge to help participants tackle specific challenges and capitalize on opportunities for AI integration in their respective Asian markets.
Why choose the Greater Bay Area of China as the venue for IAICC?
Professionalism
Through demonstrations and hands-on activities, IAICC attendees will have the opportunity to explore the capabilities of various tools, such as ChatGPT for creative content generation, Midjourney and Stable Diffusion for AI-assisted design, Blender for 3D modeling and animation, Krita and Inkscape for digital art, Natron for visual effects, Audacity for audio editing, GIMP for image editing, Kdenlive and Shotcut for video editing, Godot for game development, and deep learning and machine learning tools for AI research and implementation.
Accuracy
IAICC provides a platform for researchers and organizations to showcase their latest discoveries, methods, and AI-driven solutions across various creative fields, including art, design, music, literature, games, and film. It enables attendees to network, connect, and collaborate with like-minded professionals, fostering new partnerships and opportunities for future research, projects, and initiatives.
Internationalization
IAICC brings together experts, researchers, practitioners, and enthusiasts from around the world to share their insights, experiences, and progress in the fields of AI and creativity. It promotes interdisciplinary collaboration and encourages participants to explore innovative ideas and methods. It examines the impact of AI on creative processes, industries, and global society. It discusses the challenges and opportunities of integrating AI with human creativity, as well as the potential of AI and enhanced creativity.
Keynote Speakers
(In no particular order)
Robert Minkoff
Director of The Lion King (1994), Stuart Little (1999) and The Forbidden Kingdom (2008)
Dr. Scott Ross
Co-founder of Digital Domain, Former GM of Industrial Light and Magic, Member of Academy of Motion Picture Arts and Sciences
Francesco Siddi
COO of Blender,
Producer & GM of Blender Studio
Wayne Kennedy
Senior Production Director of Blizzard Entertainment
Léo Silly-Pelissier
Animation Director, Flow (2024)
Mārtiņš Upītis
Technical Artist, Flow (2024), Co-Founder and Creative Director of Physical Addons
Konstantins Visnevskis
Technical Artist, Flow (2024), Lecturer at Art Academy of Latvia, 3D Animator
Emilio Coppola
Executive Director of Godot Foundation
Nosipho Maketo-van den Bragt
CEO and owner of Chocolate Tribe
Pablo Ruiz-Múzquiz
CEO of Kaleidos, makers of Penpot
Yuichiro Katsumoto
Artist, Professor at Tokyo Denki University
Gaku Tada
Visual Artist, Illustrator, Software Engineer
Liu Shan
Director, Visual Director; Creative Design for the 2022 Beijing Winter Olympics Closing Ceremony
Cui Xiao
3D Artist, Add-ons Designer,
Founder of ACGGit
Robert Chao (Polaris Studio)
Founder of Polaris Studio
MAJA
Art Director of Beijing Xiangxin Culture and Art Co., Ltd
Dr. Ray Li
Adjunct Professor at HKU ICB; Director of Multiple Publicly Listed Companies and Technology Innovation Enterprises
Dr. Anthony F. Neoh
Former Hong Kong SFC Chairman, Former Board Member of CUHK
Raymond D. Neoh
Founder of the Institute of Digital Media Technology (IDMT)
Sean Xiao
Vice President of CGGE (Shenzhen) Technology Limited
Somei Sun (ZRO2)
Digital Artist & Director at ZRO2
Heixuan (UoU Studio)
Person in-charge & Director of UoU Studio
Mark Jiang (MindX)
Founder & Visual Effects Director of MindX
Ma Nan (Omoo Lab)
Founder of OmooLab
Olivier Amrein
Art Lead of Dreamscape Immersive, 3D/VR Artist
Cao Yu
Entertainment & Media, Intellectual Property, Corporate and Investment Partner in at Haiwen’s Beijing Office, consulting for Universal, Viacom, Warner Bros., Tencent
Ilena Yeru Pegan
Project Manager of Godot Foundation